The new 10-ban system
Just released on EU servers, and a few weeks prior on the NA servers, the ten-ban system is now running! Every team now gets five bans, one distributed to each player. What does that now mean for the game, for your champion pool, and strategies/meta picks?
Talking about the game in general, it doesn’t mean as much. Before, there were six unique champions to be banned and now it can vary from five to ten bans. The only difference is that the first two picks now get a ban and nobody needs to ask for a ban since everyone has one. Many champions can be banned twice, but mostly OP or hated champions. You know who I’m talking about, Yasuo. Nobody wants to play with or against him. Zac was considered OP for a bit and reached a 130% banrate in masters and above.
The 130% banrate on Zac just shows that the system is working as intended. Both teams ban Zac because they don’t want to see him in their games. You might think, why doesn’t the team that picks first ban someone else? That’s because the jungler might not play Zac. Many players are against abusing an OP champion, or even just learning the champion since it’ll probably get banned in 75%~ of the games and only get them 1-2 free wins. Overall, they’d just rather not deal with the blob of doom.
It also means that there is no bias. Before, people could see what ban was hovered and be nervous or whatnot. Now, you can’t see what the enemies ban until all bans are locked in. Prevents target-banning if someone bans the same champion twice aswell. For those that don’t know what target-banning is, it is done when you were in the same lobby as someone, saw what they wanted to play and what they banned, then if someone dodges and they’re in different lobbies, one can ban the intent-champion that was shown to increase their chances of winning. This is looked down upon but does not help.
The last thing that it means for the game is that if you buy a lol account or a lol smurf, you will need 20 champions to play ranked (due to banning up to 10 unique champions and needing 10 more unique champions to play a game). You need 20k IP to buy 20 cheap champions and a proper tier-3 rune page. If you want a certain champion above 1350-IP and still play ranked, you’ll need a lol account with over 24k IP now.
Now, what does it, the 10 bans, mean for your champion pool? One thing is that you’ll need to do is expand it. Before you could get away with just two champions per role but now you’ll need around four to ensure you get a comfort pick every game. If you want to main Yasuo, don’t play ranked because more than half the time he will be banned in all elos under platinum. Same goes for the top champion in every role. If anything is relatively annoying or overpowered, it will be banned. Playing tier two champions and mastering them will help you climb more than just playing the top-tier meta picks.
Regarding strategies in soloQ, it’s much easier to play a solo-lane now. Not having to risk getting pantheon in your lane as nasus makes it much, much easier to play Top or Mid. It becomes more of a solo-game aswell since you don’t have to request bans anymore. Apart from this, you want to make sure you coodinate bans with your team if you can. The intent-choose time was greatly reduced so you want to hold your ban until the last few seconds so that you don’t accidentally ban a teammate’s champion.
I want to branch off this, actually. Banning a teammates champ will instantly tilt someone, even if the enemy bans them. It sends a message of “I don’t care about you” and can end up with an honest player who wanted to climb turning into a troll and running it down mid. If not that extreme, it can be detrimental to their play and cause them to play much, much worse than they would had they not been tilted. The second option is much more common than the first. It might not be as extreme as this person pictured to the left, but either way it can lose you a game you would’ve won.
You might not realize the impact of 10 bans when you play your first, but you will. If you want to test everything before going onto your main account, buy a lol smurf! You can test out the new system, make sure you know everything you have to, and get a feel for how everything works. Assures you that everything you need to know will be tested buy you on your new lol account aswell!
Don’t miss the opportunity to try out our accounts with the new system and make sure to buy 20 champions!